I'm back with another homebrewed thing. But, I can't decide on a reasonable cost for it. See below: Sharpened Spell You spend X Sorcery Points. You modify a spell with a range that is not. Sorcery points and meta-magic would be fine and the Simulacrum would regain sorcery points with rests as normal; however, using sorcery points to gain spell slots would be considered 'getting more powerful' and wouldn't work. Note the wording of that class feature in the Sorcerer class- it doesn't use sorcery points to regain spell slots; it.
By choosing this path, the hero will have access to devastating spells elements that cause damage to one or more enemies.Wizards considered their patron Aranzeb.Sorcery is the combat tree for hurling damaging spells at your opponent. As the classic wizard-style tree, sorcery has many skills that affect multiple targets, a couple, and a couple close range skills.It relies on Intelligence: Increases magic attack +0.2 per point, max mana, magic accuracy, magic/ranged evasion, and magic/ranged critical rates.Skills Active NameSorcery ReqsDamageDescription.Cost.Cast Time.Cooldown.Range.EffectsCombosLv1(0 + 209% Magic Attack) Magic DamageCan be used up to 3 times in a row without triggering a cooldown. Attack 1: Inflicts Burning for 3.2sec. Attack 3: Inflicts Conflagration on Burning enemies. All 3 attacks deal +12% additional damage on Electrocuted targets.21 Mana1 SecondnoneSingle 0-20mLv3(394 + 240% Magic Attack) Magic DamageFires a freezing arrow at an enemy, dealing Magic Damage and reducing Move Speed by 60% for 4sec.Freezes already freezing target, rooting for 14sec.68 Mana1.5 Seconds6 SecondsSingle 0-20mLv10Grants a magic shield for 40sec.
Which absorbs (215 + 225% Magic Attack) damage, and grants immunity to Trip.When broken it explodes into ice shards, Snaring all enemies within 6m. This counts as freezing.The cooldown begins when the effect ends.29 Mana1.530 SecondsShield: Caster OnlyShards:6mLv153+ SkillpointsSkill: (422+ 550% Magic Attack) Magic DamageDoT: 214 Magic Damage over 8sec.Fires lightning bolts to deal Magic Damage and Shock an enemy.
Also Shocks all other enemies within 2m. When this skill levels up, it increases damage, but also cast time.44 Mana2.5 Seconds15 SecondsSingle 0-20mLv20Summons a Magic Circle around the caster for 20 seconds. Increases Magic Attack +93 and Magic Crit Rate +5% while within the magic circle.59 ManaInstant21 SecondsCaster OnlyLv25(373 + 140% Magic Attack) Magic damageDeals Magic damage to all enemies within 8 meters with a chance to Snare for 3.2sec. Snare duration reduced -50% in PvP.130 ManaInstant28 Seconds8mLv30Calls forth a 20m wide wall of fire fore 10sec, which slows enemies by 40%.Inflicts Flame Barrier on enemies that touch it, dealing (800 + 400% Magic Attack) over 5sec.Deals +41% damage to Electrocuted targets.280 ManaInstant26 SecondsCaster OnlyLv354+ SkillpointsSkill: (267 + 209% Magic Attack) Magic DamageDoT: 406 Magic Damage over 8sec.Fires lightning bolts to Damage and Shock an enemy. May also affect other enemies within 5 meters. Can strike up to 5 times, dealing -50% less damage with each subsequent hit.Inflicts Electric Shock to enemies, spreading to enemies within 2m.Stuns and silences the target for 1.5sec.
If used whilst Insulating Lens is active.136 ManaInstant30 SecondsSingle 0-12mLv40(455+ 325% Magic Attack) Magic DamageRains down fire on all enemies in a 10-meter radius for 7 seconds, damaging enemies within the radius, and grants immunity to all debuffs during the cast.Burns all affected targets.Deals 44% additional damage to electrocuted targets.414 Mana2.5 Seconds28 Seconds10mLv45Leaves a trail of icy footprints for 9sec.These last for 3sec. And Freeze up to 8 enemies Solid. Confining them for 8sec.50% reduced duration in PvP. Affected enemies are temporarily immune to Freeze effects.118 Mana2 Seconds40 SecondsSelfLv50(1585 + 900% Magic Attack) Magic DamageCalls down a meteor, dealing Magic Damage to up to 8 enemies in the target area. Also inflicts Knockback, Trip, and burning onup to 8 enemies hit for 2.5sec.Deals 30% additional damage to electrocuted targets.564 Mana5 Seconds45 SecondsGT 0-25m, 5mLv555+ SkillpointsSkill: (260 + 140% Magic Attack) Magic DamageDoT: 598 Magic Damage over 8sec,Calls down lightning on a target area to deal Magic Damage to enemies in a 6m radius; inflicts Electric Shock on enemies within a 5m radius, spreading to enemies within 2m. Can be used consecutively up to 5 times, with each attack dealing more damage.Deals 20% additional damage to burning targets.This skill has a reduced global cooldown.86 ManaInstant25 SecondsGT 22m, 6m.Estimated Base values of Rank 1 skills, should be correct within p=5%.
Values scale off ability rank, equipped items, and character level.